Counter Strike 1.4 dispo
25 avr. 2002

Écrit par

Comme le veut désormais la tradition qui fait que le patch Counter-Strike sorte en même temps que le patch Half-Life, le CS nouveau est arrivé, apportant lui aussi son lot de changements, importants, moins importants, et super-pas-importants, qui comme d'habitude vont amener des générations de joueurs à se plaindre, à pleurnicher, le tout pour finalement s'y habituer et ne plus rien dire. Le plus important est bien sûr l'apparition de deux nouvelles maps, à savoir de_chateau et de_havana. Les liens pour le téléchargement, ainsi qu'une liste des changements, après la flèche...

Patchs pour la version MOD :
Patch 1.3 => 1.4
Version 1.4 complète
Patchs pour la version COMMERCIALE :
Patch VO 1.0.0.3 => 1.0.0.4
Patch VO complet 1.0.0.4
Patch VF 1.0.0.3 => 1.0.0.4
Patch VF complet 1.0.0.4
Liste des modifications :
v1.4
----
[4.24.02]
Changes/Additions :
-------------------
# Added Anti-Cheat protection.
# User Interface redone for HLTV.
# Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
# Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
# New map cs_havana
# New map de_chateau
# Updated version of map de_train
# Enhanced in-game spectator mode to include HLTV features
# Added new first-person mode to spectator modes
# Speaking players flash in team members' radars
# Dead bodies remain on the ground for the entire round
# Dropped bomb blinks red in Terrorist team's radar
# Changed so only Terrorists are notified when the bomb is dropped or picked up
# Changed so players must stand still when planting the bomb (including no jumping)
# Changed so players can't move or shoot while defusing the bomb
# Adjusted pistol accuracy while jumping (all pistols)
# Adjusted player jumping values to minimize bunny hopping
# Changed so the VIP can't drop any weapons
# If player dies, view zooms away from falling body while changing the angle to show the killer
# Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
# Changed so name changes for dead players are stored and processed when the players respawn back into the world
# Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
# Added a sound when "kevlar" and "kevlar/helmet" are purchased
# Removed players hearing enemy radio calls
# Added code to force "sv_clienttrace 1" on the server
# Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
# Added cheering to HLTV.
# Muting a player in the scoreboard will also mute their text messages.
# Steam beta clients and non-Steam clients can play together on the same server now.
# Voice communication uses DirectSound by default now.
# Added player ID to Half-Life DM.
# Added chat flood protection to HLDM.
# Added logging of fatal Sys_Error server shutdowns.
# Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
# Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)
New CVARS :
-----------
# "mp_kickpercent"
sets the percentage of teammates it takes to vote off a player
maximum: 1.0
minimum: 0.0
default: 0.66
# "sv_restart"
acts exactly the same as "sv_restartround"
# "sv_send_logos"
when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
default: 1
# "sv_send_resources"
when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
default: 1
# "cl_corpsestay"
client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
default: 600
# "cl_righthand"
client-side cvar to toggle using the right and left hand view-models
default: 1
# "cl_minmodels"
client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
default: 0
Ainsi qu'une bonne vingtaine de bugs corrigés.

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